Stellaris 1.5.1 Patch Download

Fox Leader Stellaris

Patches - Stellaris Wiki

Updated for 1.5.1 this mod greatly improves leaders.

This mod changes leaders to be more important by allowing the player to select from more of them, have more leaders active, and increase their skill rates and caps. Generals, specifically, have received a small bonuses to XP gain. Leaders can also be slightly younger than before.

Stellaris: Patch 1.6 Strategic Review - Duration: 25:50. Nerd Commando Game Studios 2,674 views. Stellaris Tips - 10 Tips for Ships & Ship Design (Stellaris Tutorial). GCW Shippack for 1.5.1 Apr 12 2017 Full Version 35 comments. This includes all my mods for Stellaris, Comp Patch, ISB Avatar DS, Soundeffects, Loadingscreens, Pirate addon, Weapons mod, Empire ships and Rebel ships. FIXED Ponsse Buffalo missing collision on front wheels (1.5.1) FIXED MF Activia 7347 missing collision on front wheels (1.5.1) FIXED Cannot cultivate manure into the ground on an already cultivated field (1.5.1) FIXED Goods clip through back door of Joskin Trans-Space 8000 (1.5.1) FIXED fuelUsage in MP not synchronized visually (1.5.1). PSA: 1.5.1 is the best patch to unlock the 'Last, best hope' achievement Bug Regarding the 'Last, best hope' achievement, which you unlock by winning the War in heaven and leading the league of non-aligned forces, the 1.5.1 patch made it really easy. Patches and hotfixes are free updates for Stellaris, though they are different in purpose. Adams: 6th major patch. 1.5.1: 2017- Hotfix 1.5: 2017-04-06 d050.

[Linux]

This mod is NOT a hard defines edit.

Specifics:
– Pool size 5
– Capacity increased by 2
– XP gain increased by 0.1
– Leader level cap raised to 8
– Minimum age reduced by 2 years
– Generals granted a boost of 5 to ground combat
– Increases General and Admiral XP gain by 5-10 (roughly 33% faster).
– Updated skill rank images that go from silver stars to gold stars.
– Leaders gain 3 or 4 XP a month now (WIP).

Version:
V5d
– Updated for 1.5.1 patch. Incompatible with 1.5 patch due to inability to read .lua file edits.
– Increased initial leader capacity to 15.

V5c
– Updated for 1.5 “Banks” patch.

Patch 2.7.0.1 [checksum OAWR] Released! Not For Problem Reports!

V5b
– Fixed graphical error (Thanks to GarGhuul)

V5
– Updated for 1.3 “Heinlen” patch.
– Leaders now gain 3-4 XP a month. This was based on code from the Wisdom of Age mod by ftisovec.

V4c
– Removed leader_events.txt hotfix as it was no longer required.
– Tweaked leadership.lua:
– Slight increase to skill gain for taking certain actions.
– Governors gain experience slightly faster based on actions.
– Generals gain experience slightly faster, boosted experience gain when losing troops.
– Scientists gain experience slightly faster, especially those captaining science ships.

V4b
– Implemented trait limit fix (overwriting leader_events_1.txt)
– Updated for 1.21 patch.

V4a
– Updated for 1.1 “Clarke” patch.

V4
– Updated for 1.03 patch.
– Increased skill increase rate for Generals and Admirals.
– Combined loose .lua files into one BIG .lua file.

Console

V3
– Added graphics for skill ranks 6-8.
– New ranks are gold stars, previous ranks (1-5) are silver stars.

V2
– No longer dependent on defines.lua. You can use other defines mods now.

V1
– Released.

Compatibility:
– Incompatible with other mods that directly affect leadership stat growth.
– Incompatible with mods that alter the leader_skill.dds file.

To-do and Ideas:
– Use separate skill icons for military (ranks), science (degrees), and politics (achievements).
– Add more ways to gain XP.
– Passive XP gain (needs revision).
– More traits.
– Make governors generate a very minuscule amount of influence based on their level. Very small increase in income and minerals based on level.
– Make scientists generate a very minuscule amount of research based on their level. Increase in scanning speed and anomaly chance based on level.